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Old Sep 24, 2007, 05:06 PM // 17:06   #1
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Default Horrible Dungeon Balance/ Dungeons are not interesting enough

First of all, on the Sneak Previw Event, everyone was hyped by Dungeons, no one had to wait days to find a party for any dungeon, Everyone wanted to make them and findign parties was only a matter of seconds ....

that was awesome, and why ? Because people thought all, they would find in the dungeons the real high end items, that were somehow "promised" by the developers to be found in the add on.
The whole add on called high end, sure, high end massive overpowered dungeons and some, that are a joke cause of their massive underpowerment.
Where golden drops are R13 -.- or even not maxed in any kind, where total rarely drop green items and when rare materials drop, then its only [b]1] come on, what a joke is that please to stress people with massive imba dungeons for the reward of 1 diamond ...

I doubt not that much people have seen yet stage 3 of the Vlox Dungeon ... full of lvl 28 monsters, which respawn ever every 2 minutes with full HP and that even at the last shrine near the Boss, which must be naturally a MM necro, who can revive unendless his mininons and gets through this more maximum health and more defense power, so more mininons are alive, but when you killed 3, before you've killed the 4 this bastard has revived 3 again with full HP -.- and his minions don't suff on life degeneration and are level 20 all -.-
Sure, bosses should be a challenge, but those mases of lvl 28 monsters there, which keep and keep respawning every 2 minutes make this dungeon to the imbast dungeon of all, against that is slaver's exile a joke because there you can help yourself versus those ressuctions with certain skills, but those enemies respwn by system, there helps a ranger spirit not much that prevents dead from being ressurected. then race point rewards are too low in general, those 1500 points for one race a player can easily farm in 1-2 kill runs in any racial area in much shorter time, the making those dungeons...

people make nu dungeons anymore, because all the rewards are simple by far not the effort worth to make the dungeon. And then you have finally to do something versus leavers. Yesterday I had my first party for Catacombs of Kathandrax after searching for days for one and was forced to give up on it on Stage 2, because every leaved, because they got their shit gold drops and wanted not more to play further cause of that and leaved and i had naturally to leave then too, because alone with 1 monk hero its senseless -.-
Why can't you finally give groups hench replacements for leavers, which are exactly same skilled and armored like the leaver with same morale and when the leaver had malus, the replacement will come with the bonus of having +10 morale for 5 minutes
To come to the point:


- Give parties with leavers in general finally hench clone replacements
- Balance the horrible Dungeons, especially Vlox Dungeon/Shards of Orr
(those god damn Necromancers are too strong, and fighting unendless level 28 monsters which respawn every 2 minutes with full Hp is not funny, ist pure imba, especially when they camp at your rezz shrine which stands very near to the boss, this place is then only waste of time, nerves and powerstones) and when it stays so, this dungeons is the real elite dungeon, because exile is imo a joke versus it with bosses, that you can kill any time in any order without unendless respawning monsters of lvl 28 every 2 minutes ....

- give much higher rewards which make the dungeons more worth making them, then farming7grinding racial points for the titles

- give those dungeons much better dungeon chest rewards and let drop on the way to the chest nothing golden, that lets people leave, because they got something thats maybe still more valuable ten the stuff they would had get at the dungeon chest.

instead of giving out for example only 1 diamand out, give us 5, same for onyx, raise the chance for receiving polymock pieces a bit
Give quest items of dungeons a value by letting us trade them on trade npcs for elite versions of the 40 new armors, which aren#t imo worth it to be called "high end" , they dont even look mostly like elite armors or somehow like "high end", just like any normal armor

- when dungeon quests give you some npc's, which follow you, then, then LET THEM ALL FIGHT like Allies, there are some dumb Norn ally, that follow you for example only, but don't take part on any fights, because they get not listed as allies, only dumb npc that follow you only through the dungeons are senseless and useless

- definitely balance the game's dungeons, GW:EN is definitely most imbast part of the game series yet, I personally don't want to know ,how the real hard mode will look then, when GW:EN's NM is still so imba and like 3x harder then any of the elite areas of GW or any HM of any campaign from P to NF.
Want you lets us fight then stil with 8 people groups versus lvl 35 mosnters then maybe, or lvl 40 bosses oO ?
Guys, since I saw yesterday how imba the Vlox Dungeon is, i must really say: u guys know a **** about balancing PvE.
I really hope for the game's sake, that there will come an Update for balancing GW:EN's gameplay when the HM comes or I see it comeing, that with HM even no one is willing anymore to play GW:EN at all cause of its extreme factor of being imbalanced and not being worth to play it cause of horrible bad rewards for reaching near a nerve collapse, where even the new consumeables are no real help, when perma respawn monsters camp ur rezz shrine -.- OMFG
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Old Sep 24, 2007, 05:31 PM // 17:31   #2
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I have to say, both of your suggestion topics are so horribly filled with mis-spellings, bad grammar, wrong word choices, and transposed words that it makes them far too difficult to read.
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Old Sep 24, 2007, 05:47 PM // 17:47   #3
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and there I've to say that English is not my native language, so failures are normal...
My keyboard is also on german setting, so mispellings are double easy made, but sure no excusion.
I try my best to write as much as possible understandable, when its not enough, then I'm sorry but i sure don't blame me for it


I know for myself, that I tend very often to write instead of your for example "ur" ... its a bad kink that I get not away XD

When someone doesn't understood something of me, that I've had written, then people can just copy the stuff and can ask me, what i've exactly meant with the stuff, those people have quoted from mean, then I'll try to explain it again,, with other words, which are then hopefully better understandable and more correct ^^
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Old Sep 24, 2007, 07:24 PM // 19:24   #4
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The only really hard dungeon, I've found has been Shards of Orr, but I haven't really spent enough time on coming up with a viable party build.

I've hero/henched them all, excluding Shards and Slavers.

Vloxen Excavations, the boss sacrifices health to raise his minions and the res shrine is right beside the hall to his room.

Eventually he'll sac himself to death.

Players don't want PvE to be balanced, they want a challenge! These dungeons and solo quests are just that - Challenges.
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Old Sep 24, 2007, 07:50 PM // 19:50   #5
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Funny, I actually thought Vlox was a pretty good time, and not nearly as hard as I was expecting. I don't really consider myself that great of a player, either, and I'm certainly in the "casual player" category. Rethink your team build.
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Old Sep 24, 2007, 08:04 PM // 20:04   #6
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Vloxx was a good challange but not impossible. I was a little worried that the boss was resing his minions before I killed them all, but then an alliance member filled me in on what he does. Sure I died several times, but as long as I kept taking out minions, it was going my way. A fun fight.
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Old Sep 25, 2007, 04:27 PM // 16:27   #7
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hmm, maybe my team build was for vlox not good enough or simple my strategy false , can be, but 100% imba are bunchs of lvl 28 monsters, which keep camping the last rezz shrine and respawn every 2 Minutes with full HP ..

Where is there the sense in killing any of those overpowered undeads, when they automatically respawn with full health all again and again ever after silly 2 minutes oO
When you killed some, in the time after that killed one while your fighting the next one, the one killed before gets respawn again and fighting those mosnters becomes very quick an endless cycle, until ur full party gets wiped...
And once your members, btw henchs and heroes got killed there several times, you can forget it and you have to waste powerstones to have a chance there over longer time.

Against this dungeon are other dungeons like arachnis dungeon totally underpowered ... this dungeon was a total joke, borign , weak and I h/h' ed it without any full party wipe in relative short time. This dungeons was absolutely no challenge, even not the boss, too only a bit longer to kill it then the normal spiders, but that was it ...

Sure i too want challenge in PvE, but i want fair challenges and a dungeon stage of lvl 28 monsters, which keep unendless respawning and camping rezz shrines every 2 minutes is absolutely not fair.
But could we players revive so quick and with full Hp unendlessly, then everyone would whine about, how cheap the game is and how unchallenging.
fighting unendless overpowered monsters which camp ur single safe area at the last stage is simple unfair and frustating, when U've slaughtered you through the boss finally with H/H, after trying for days finding a player party, u reach stage 3 with a full party -60 DP as usual for much dungeons when U H/H it your first time, use powerstone to stand a chance to reach the boss and then after you've reached the boss u must find out, that everything keeps suddenly respawning every 2 minutes, after u#ve killed any stuff there before and after trying the boss, which full party wipes u naturally then you have to see, that those imba respawns naturally have to have at your rezz shrine and keep you killing ever and ever again once your party gets revived...

thats just annoying and stupid.... rezz shrines should have something like a holy barrier field or so, which no monster can enter, something like a well spell effect, because nothing is more annoying, then oerpowered mosnters, which camp at your rezz shrine keeping killing you, as if there is no tomorrow, this is only frustrating and forces people to leave the dungeon, because you simple have no chance anymore, unless ur willing to waste lots of powerstones , thus making such overpowered dungeons again only something for farmers, which have enough money, materials and skill points to create them hundreds of those, or which simple buy them from other players ...


And it changes nothing at the points, that dungeons are simple not interesting enough, the rewards are all too cheap for the effort and the massive stress.
Why do you think, that its so hard to find parties for dungeons in last time, sure not because there are too less people playing GW:EN ...
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Old Sep 25, 2007, 04:40 PM // 16:40   #8
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Vlox was easy, i agree on making dungeons more dificult, cause all the dungeons i did now i didnt have to retry once. actually, GW:EN is too easy, i'm just wait till HM comes.
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Old Sep 25, 2007, 04:42 PM // 16:42   #9
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wow um i really to mean to be an ass but learn to play pve a bit better lol, i have only ever had trouble with shards of orr and slavers exile, all of the other dungeons were not really that hard. what you have to do is think a bit. think about what your going against and build around it. come up with some good team strategies and the dungeons are quite fun and interesting.

i have to say the only thing dungeons need improvement on is a few vanity issues of using the same rooms over. just a few skin changes in some of the dungeons and i am completely happy with me
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Old Sep 25, 2007, 06:14 PM // 18:14   #10
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I've completed all dungeons with H&H, with maximum of ~20 DP on any given character. You complain about the dungeons being not interesting enough in the title, but your thread just rants about how it's too hard especially when people leave. Fail less IMO.
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Old Sep 25, 2007, 06:54 PM // 18:54   #11
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Quote:
- Give parties with leavers in general finally hench clone replacements
My heroes never left on me. Neither do guildies. Or even PUGs. So I cannot share that as being a problem.

Quote:
- Balance the horrible Dungeons, especially Vlox Dungeon/Shards of Orr
Vlox, vlox, vlox... Don't remember that one, must not have been hard at all. Shards of Orr is hard. Just get a real human group, and it becomes quite easy.

Quote:
- give much higher rewards which make the dungeons more worth making them, then farming7grinding racial points for the titles
Yes and no. Rewards would be nice. They'll come in HM.

Quote:
- give those dungeons much better dungeon chest rewards and let drop on the way to the chest nothing golden, that lets people leave, because they got something thats maybe still more valuable ten the stuff they would had get at the dungeon chest.
Never even thought of that possible. You get a good drop and leave the party? Sure, if it's crystaline or voltaic spear or something like that. But that would happen once in a million.

Quote:
instead of giving out for example only 1 diamand out, give us 5, same for onyx,
And what would that do? Diamonds would go from 2k to 200g each. Same reward, more of it, worth less.

Quote:
- when dungeon quests give you some npc's, which follow you, then, then LET THEM ALL FIGHT like Allies, there are some dumb Norn ally, that follow you for example only, but don't take part on any fights, because they get not listed as allies, only dumb npc that follow you only through the dungeons are senseless and useless
They body block ands draw agro. They also respawn and make for nice minion fodder. Very useful.

Quote:
- definitely balance the game's dungeons, GW:EN is definitely most imbast part of the game series yet,
Sorry, I disagree. GW:EN, for most part, is really well balanced, and rewards playing smart. Some dungeons however are way too easy and boring.

Quote:
Guys, since I saw yesterday how imba the Vlox Dungeon is, i must really say: u guys know a **** about balancing PvE.
Sorry, there's no other way to put it - your group was just bad.

I'm sorry, but I do not share your view or assessment on difficulty. You'd be well advised to look at more advanced builds, the specifics of each dungeon and various tricks and tips.

The difficulty aspect simply isn't true. My team build for almost all dungeons (curses necro, gwen as dom mesmer, fire ele OR livia blood necro OR olias as MM) + Eve, mesmer hero, warrior and healer hench, with me as monk.

The best advice I can give you: Necros and rangers really do well in those dungeons, and elsewhere in GW:EN. Mesmers are also very useful. Paragons, if you can get a human player, simply rock.
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